About the CRI Group

CRI in Numbers!

Founded
1983

CRI CRI

CRI’s predecessor was the CSK Research Institute, Inc. (CRI), established in 1983 as a software technology research institute and a subsidiary of CSK Corporation (now SCSK Corporation). The company first conducted research into AI and other fields, but it is via its sustained work on audio and video technologies that it developed a strong relationship with Sega Enterprises Co., Ltd. (now Sega Co., Ltd.), a CSK group company at the time, and began developing middleware and applications (games) for Sega’s home consoles.​

Established
2001

CRI CRI

CRI was established in August 2001 as an independent middleware division from CSK Research Institute Ltd. for the purpose of developing and selling middleware. The name of the company at the time was CRI Middleware Co.

Subsequently, CRI became capital independent from the parent company through an Employee Buy-Out (EBO) conducted by its executives and employees. In January 2005, CRI changed its name to the current “CRI Middleware Co., Ltd.”​

Net sales
3,167million yen

Fiscal year ending Sep. 2024. Consolidated

The Group focused on expanding its operating base and creating Group synergies by developing its online communication middleware CRI TeleXus, as well as establishing an R&D operation that focuses on businesses and markets expected to grow in the future, such as mobility.

The following are the operating results by segment. ​

Operating profit margin
11.6%

Fiscal year ending Sep. 2024. Consolidated

CRI aims to expand its business and increase its corporate value over the medium to long term, and considers sustainable sales growth and an operating profit margin of around 20% to be important management indicators.

Consolidated financial results for the fiscal year under review were as follows: net sales 3,167,285 thousand yen (up 5.9% year-on-year); operating profit 368,358 thousand yen (operating profit ratio 11.6%). The significant growth in the performance of the Enterprise business absorbed the impact of the loss of performance of the game development/operation subsidiary transferred at the end of the previous financial year, resulting in a second consecutive year of growth in sales and profits. However, for the time being, the operating margin is not expected to reach 20%, as priority will be given to R&D investment in CRI TeleXus.

Number of licences adopted
8,753licences

As of 30th September 2024

CRIWARE is the collective name for the technologies, products, and services we provide, as well as a testament to our success in improving video and audio quality, speeding-up development cycles, and enhancing cost/performance ratios.

CRIWARE has been adopted in games, apps, and arcade game machines more than 8,700 times worldwide (as of 30th September 2024).

CRIWARE adoption rate in smartphone games
35%

CRIWARE

As of 30th September 2024

CRIWARE is an audio and video technology with many advantages that significantly improve the efficiency of game development, particularly for smartphones, thanks to the following three key strengths.

1- A vast amount of audio data can be freely combined!
2- Audio latency on smartphones is solved! Create rhythm games that are fun to play!
3- Make your game even more exciting! Interactive audio behaviours can be efficiently implemented.

Audio data compression rate​
1/24

It is highly regarded for its excellent sound quality and high compression ratio, and has been adopted as the standard compression format by Square Enix. 

Compressibility Sound quality
CRI 1/10 ~ 1/24 Excellent
Other company format A 1/10 ~ 1/12 Average
Other company format B 1/10 ~ 1/20 Good
Other company format C 1/10 ~ 1/24 Excellent

Video data compression rate
1/1000

CRI can further recompress already-compressed video without any loss of image quality, thus achieving a much higher compression ratio than other compression formats.

Compressibility Image quality
CRI 1/200 ~ 1/1000 Excellent
Other company formatA 1/100 Good
Other company formatB 1/100 Good
Other company formatC 1/100 Excellent

Most of the codecs (encoding and decoding technologies) used to compress and decompress video, audio, and other files are proprietary technologies developed by CRI. CRI’s engineers thoroughly research and investigate the characteristics of various codecs, then make unique functional enhancements and adjustments for each piece of hardware, and offer them as “CRIWARE” along with a set of easy-to-use APIs.

Number of customers
Approx.600companies

Home video games Home video games Smartphone games Smartphone games Surveillance cameras Surveillance cameras Web videos Web videos Home appliances, IoT devices Home appliances, IoT devices In-vehicle devices In-vehicle devices Metaverse Metaverse PC PC
Fiscal year ending Sep. 2021. Consolidated.

CRI commercializes its core audio and video technologies as middleware, tailoring them to meet the needs of customers in various industries. Since its establishment, CRI’s core business has been to provide middleware to the gaming industry, but since 2010, the business has expanded to encompass other fields, including karaoke, automobiles, home appliances, IoT devices, web video, and surveillance cameras. 

Number of Group Companies
1domestic and
2overseas companies

As of September 2024

The CRI group consists of the company, one domestic subsidiary, and two overseas subsidiaries.

It is mainly engaged in the licensing and sale of software products under the brands “CRIWARE” and “OPTPiX”. CRI also offers contract development, sound production, and other services related to its technology licenses.

Number of employees
170

As of 30th September 2024 Consolidated

Fresh graduate ratio

52.3%

As of 30th September 2024

Engineer ratio

70.9%

As of 30th September 2024

Since the founding of CRI, we have been continuously hiring new graduates and have a low turnover rate. Therefore, although the ratio of new graduates is slightly high, CRI has an organizational culture where everyone can thrive, whether they are joining CRI mid-career or as a new graduate. CRI has many employees of foreign nationality, and it is an environment in which people with various backgrounds can work in harmony.

Average age
39.4years old

As of 30th September 2024 Non-consolidated

Since CRI has been in operation for over 40 years (counting its predecessor, the CSK Research Institute), the average age is not low. However, CRI actively assigns employees to important projects and promotes them to managerial or supervisory positions and as executive officers, taking into consideration not only their current skills and abilities but also their potential, so young employees can be successful.

Average length of service​
6.7years

As of 30th September 2024 Non-consolidated

Coming from the days of its predecessor, the CSK Research Institute, CRI has a number of veteran employees who have been with the company for more than 20 years. Various systems and a nurturing environment allow not only to work with peace of mind for a long time, but also to develop a long-term career plan while experiencing growth.

Average overtime hours​
9.49hours

24th period Non-consolidated

Average overtime hours have been decreasing over the years. CRI also offers a flextime system, which allows employees to work in a more flexible manner depending on the business hours. While maintaining a good work-life balance, employees sometimes get together with like-minded colleagues across departments to socialize with each other. For the company-approved clubs, the company also subsidizes activity support.

Acquisition rate of paid leave
96.7%

CRIWARE

24th period Non-consolidated

In addition to annual paid leave, CRI offers special Golden Week, summer, and New Year holidays. There is also an extensive system for nursing and care leave.

Acquisition rate of childcare leave (male)
100%

CRIWARE

Acquisition rate of childcare leave (female)
%

CRIWARE

Return rate from maternity leave/childcare leave​
100%

CRIWARE

24th period Non-consolidated

There is no record of parental leave for female employees, but in the previous year the rate was 100%. The rate of parental leave taken by employees of both sexes who have had children continues to be 100%.

Number of individuals awarded within the company ​​
75people per year

24th period/duplicate

CRI has two major awards.

One is the “Challenge Incentive System”, which is an opportunity to put the employees’ ideas to the test and shape them. They include ideas for new developments, new business models, and systems. New ideas often reach the market or are launched as new businesses.
Every time the “Challenge Incentive System” is held, new discoveries are made, and it is a great learning experience for all employees.

The second is the “Award for Merit,” which is given once every six months to employees and teams who have made outstanding contributions. There is a company-wide culture of celebrating each other’s work, regardless of job types, such as development, sales, and infrastructure.